Communication Design (COM DSGN)

Communication Design (COM DSGN) 101  
Introduction to Communication Design  

Introduction to the communication design industry through the application of industry-standard software and essential skills, concepts, and design techniques. Digital image editing, illustration, page layout and the processes in each will be discussed. Writing assignments, as appropriate to the discipline, are part of the course.

2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 102  
Website Design I  

Basic procedures in preparing website design and production; includes web code techniques, color theory, typography and composing style sheets and photo layout. Writing assignments, as appropriate to the discipline, are part of the course.

2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 104  
Digital Photography  

Basic study of the industry and practice of photography using the digital camera. Topics include basic camera operations and techniques, portraits, lighting, and post-production techniques such as editing and retouching. Writing assignments, as appropriate to the discipline, are part of the course.

2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 105  
Game Design I  

Fundamentals of creating enjoyable, playable, and challenging, and marketable games. Includes a survey of the basic components of a well-designed game: artistic and technological components with a clearly defined goal, set of game criteria, and rules for game play. Writing assignments, as appropriate to the discipline, are a part of the course.

2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 106  
Game Development and Society  

Discussion of how interactive entertainment affects and reflects society and culture, the psychology of gaming, how computer and video games change the way we think, learn, and interact, with important implications for how people live in the real world. Writing assignments, as appropriate to the discipline, is a part of the course.

Eligibility for English 101 based on prior coursework or CCCRTW, ACT, or SAT test scores, or Consent of Department Chairperson.  
3 Lecture Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 109  
Creating the Art of the Game I  

Focused study on the aspects of creating art for a video game using industry-standard software and developing a game art design bible. Writing assignments, as appropriate to the discipline, is a part of the course.

Grade of C or better in COM DSGN 101 or Consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 132  
Publication Design  

A study of digital publication design and digital prepress production with emphasis on planning and problem-solving in layout and desktop, desktop publishing, digital imaging, proofing and digital print work. Writing assignments, as appropriate to the discipline, are part of the course. Allowed Repeatable Course: Not more than an accumulated six credit hours will be counted towards graduation.

Grade of C or higher in Communication Design 101 or consent of Department Chairperson  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Repeatable: Yes, up to 2 times  
Communication Design (COM DSGN) 150  
Graphic Design I  

An introductory course on the foundations, principles and elements of graphic design. Students will utilize industry-standard professional graphics software to explore various concepts in visual communication for both print and electronic media. Industry terminology and practices will be presented with an emphasis on problem-solving and the design process. Students will apply the theories of graphic design to produce various deliverables such as corporate identity, advertising and brochures. Writing assignments, as appropriate to the discipline, are part of the course.

Grade of C or better in Communication Design 101 and Art 144 or consent of the Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 153  
Game Design II  

Continued study in game design with a focus on concept development, design, and analogue prototyping. Using game design theory, analysis, physical prototyping, playtesting, and iteration, students learn how to translate game ideas and themes into gameplay for an overall player experience. Students will be exposed to the basics of effectively developing game ideas. Writing assignments, as appropriate to the discipline, are a part of the course.

Grade of C or better in COM DSGN 105 or Consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 160  
Game Producing and Managemen  

Basic procedures in the game development workflow process from pre-production to product release. This course builds on the fundamentals of game development and the mastery of new tools and contribute to projects in class and outside of class with a special focus on project management, documentation, technical production, and digital asset management. Writing assignments, as appropriate to the discipline, are a part of the course.

Grade of C or better in ENGLISH 101 AND COM DSGN 105 or Consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 202  
Website Design II  

Focus on website design and production; Includes web code techniques, color theory, typography and composing style sheets and photo layout. Explores animation on the web using current web publishing software applications. Writing assignments, as appropriate to the discipline, are part of the course.

Grade of C or higher in Communication Design 102 or consent of Department Chairperson  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 209  
Creating the Art of the Game II  

Continued focused study on the aspects of creating art for a video game using industry-standard software, including integrating movement and modeling and further development of art assets. Writing assignments, as appropriate to the discipline, are a part of the course.

Grade of C or better in COM DSGN 109 or Consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 212  
Motion Graphics I  

Basic study of animation using industry-standard vector software to create motion, including animated shorts, information graphics, and multimedia presentations. Writing assignments, as appropriate to the discipline, are part of the course.

Grade of C or higher in Communication Design 101 or consent of Department Chairperson  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 213  
Motion Graphics II  

This course is a continuation of the study of motion graphics with an interest in commercial applications using industry-standard software. Topics include motion graphics principles, design and composition, timing, storyboarding and planning, visual storytelling, sound and music development, and synchronization. Writing assignments, as appropriate to the discipline, are part of the course.

Grade of C or better in Communication Design 212 or consent of Department Chairperson  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 224  
Digital Typography  

This course is designed to familiarize the student with the computer hardware and software application used in the visual communication industry. Emphasis on the study of typography font design, specification, effects and copy fitting. Also, a study of the historical developments of typography from ancient to modern times will be studied. Writing assignments, as appropriate to the discipline, are part of the course. Allowed Repeatable Course: Not more than an accumulated six credit hours will be counted towards graduation.

Grade of C or better in Communication Design 101 and Art 144 or consent of the Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Repeatable: Yes, up to 2 times  
Communication Design (COM DSGN) 241  
Gamification  

Basic concepts in using motivational game design elements for non-game purposes to teach skills, change behavior, or raise engagement in corporate and educational settings. Writing assignments, as appropriate to the discipline, are a part of the course.

Grade of C or better in ENGLISH 101 AND COM DSGN 105 or Consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 250  
Graphic Design II  

An intermediate course on the principles and elements of graphic design with a focus on three- dimensional design such as packaging and environmental design such as merchandising displays and signage. Students will also be introduced to the concepts of brand development and target marketing for the retail environment. Students will utilize industry-standard professional graphics software to explore appropriate concepts in visual communication. Industry terminology and practices will be presented with an emphasis on problem-solving and the design process. Students will apply the theories of graphic design to produce various deliverables such as packaging, point-of-purchase displays, signage and other 3-dimensional designs. Writing assignments, as appropriate to the discipline, are part of the course.

Grade of C or better in Communication Design 150 or consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 253  
Game Design III  

A continued focus of game concept development and design. Using game design theory, analysis, physical prototyping, playtesting, and iteration, students learn how to translate game ideas and themes into a playable digital game. Writing assignments, as appropriate to the discipline, are a part of the course.

Grade of C or better in COM DSGN 153 or Consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 254  
Game Programming  

Fundamental concepts and terminology of computer programming in C# for game development. Students will develop skills in designing and writing computer programs with no prior programming experience. Writing assignments, as appropriate to the discipline, are a part of the course.

Grade of C or better in Math 118 or higher AND COM DSGN 153 or Consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 259  
Business of Games  

Introduction to the economics of gaming: the ways that games are funded, marketed, sold, and the relationships between publishers, developers, distributors, marketers, retailers, and other kinds of companies. Market and industry trends, licensing management, dynamics of company and product value, business differences between the major game platforms, legal issues that affect game development for developers and players—intellectual property and contract law—and the creation of a business plan will be discussed. Writing assignments, as appropriate to the discipline, are a part of this course.

Grade of C or better in ENGLISH 101 AND COM DSGN 253 or Consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 260  
Game Producing & Management II  

Advanced procedures in the game development workflow process, from pre-production to product release. This includes common challenges, real-world challenges (problem cards and road blocks), building on the fundamentals of game management and focusing on project management, documentation, technical production, and digital asset management. Writing assignments, as appropriate to the discipline, are a part of the course.

Grade of C or better in COM DSGN 160 or Consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 290  
Practicum Internship  

This course is designed to provide the student with further academic support while completing the Visual Communications practicum internship to gain experience in the field. On-the-job strategies, furthering student's design education and training, seminars for career development as well as other topics that are career-related will be discussed. Writing assignments, as appropriate to the discipline, are part of the course. Allowed Repeatable Course: Not more than an accumulated six credit hours will be counted towards graduation.

Completion of the Communication Design curriculum or Consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Repeatable: Yes, up to 2 times  
Communication Design (COM DSGN) 298  
Design Studio  

This capstone class prepares students for the visual communications industry, including the study of design and the design business: sales, marketing, strategic planning, production, estimating, services, studio layouts, staff positions, management and proposal writing. Writing assignments, as appropriate to the discipline, are part of the course.

Completion of the Communication Design curriculum or Consent of Department Chairperson  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK  
Communication Design (COM DSGN) 299  
Game Studio  

Advanced development in creating a playable game or module. Coding, art, design, and production are parts of the intense course of study where in-class and outside class work enables students to overcome challenges in the game production process. People skills and collaboration with a team are implemented. Writing assignments, as appropriate to the discipline, are a part of the course.

Grade of C or better in COM DSGN 254 or Consent of Department Chairperson.  
2 Lecture Hours. 2 Lab Hours. 3 Credit Hours.  
Offered At: KK